Find Mii III/Monsters

From Fanon Wiki
Revision as of 02:32, 25 February 2024 by Glubbfubb (talk | contribs) (Created page with "Like the previous game, '''Find Mii III''' has a list of monsters that you will fight over the course of your quest. Several monsters can perform spells, some spells being unique to monsters exclusively. Each monster has an Almanac entry written by Janitor Spike, which often clues players in on tips to defeat some troublesome monsters. Certain monsters are weak to certain spells and likewise resist certain spells, more specifically: '''Red Monsters''' take double da...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Like the previous game, Find Mii III has a list of monsters that you will fight over the course of your quest. Several monsters can perform spells, some spells being unique to monsters exclusively. Each monster has an Almanac entry written by Janitor Spike, which often clues players in on tips to defeat some troublesome monsters. Certain monsters are weak to certain spells and likewise resist certain spells, more specifically:

Red Monsters take double damage from the Wave spell but resist the Fire spell, they are immune to the Ice spell.

Blue Monsters take double damage from the Fire spell but resist the Wave spell, they are immune to the Ice spell.

Black Monsters take massive damage from the Light spell but gain a power boost when hit by the Darkness spell.

White Monsters take massive damage from the Darkness spell but gain a power boost when hit by the Light spell.

Metal Monsters are guaranteed to be hit by all strikes of the Thunder spell.

Plants are instantly KO'd when hit by the Tidal Wave spell.

Ghosts are instantly KO's when hit by the Petrify spell

Flying Monsters are immune to getting hit by the Quake spell.

List of Monsters

Bats

Bats are the first enemies encountered in Find Mii III, being among the more numerous foes in the game.

Bat Monsters
Name Stats Attacks Tags Almanac
Purple Bat 10 Health Slap - 1 Damage, high miss chance Flying The lowest of the Dark Master's troops. They are below average in everything, what they aren't average in is their color however. That snazzy purple skin they have is quite fashionable; however, it's also functional as it allows it to not be weak to either heat or getting wet.
Blue Bat 25 Health Strike - 1 Damage Flying, Blue Blue Bats live in cold places, as their skin is adapted to live with a lack of heat, however, that also means they are sensitive to high temperatures, so roasting them may be the smart move.
Winter Bat 45 Health Strike - 1 Damage/Frost Breath - 2 Damage, may chill target, making them less likely to attack/Summon - Big chance to summon a Purple Bat, small chance to summon a Blue Bat Flying, Blue This icy annoyance lives in the Sapphire Cave, guarding the Winter Lord. It should be noted that like all bats, it's wings make it immune to seismic activity, but that doesn't mean you can't find other days to give this monster a chilly reception.
Demon Bat 25 Health, 1 Defense Twin Strike - 2 Damage/Curse - Curses you into not performing a random action, whether that is using the sword, using certain spells, or casting potions. Flying, Black These bats seem to be enhanced by the Dark Master's power, making them take less damage and deal devastating curses. If you want to remove a curse, you can spend some Play Coins on a Remedy. That doesn't mean they are invincible; being powered by the Dark Master also makes them weak to being smite by holy light.
Bomb Bat 35 Health Payload - Carries a bomb, if you don't defeat it in 3 turns then the bomb will explode and instantly defeat you. Flying Very daring bats carrying bombs, you might need some solid protection against this foe's blast.
Mutant Bat 60 Health Corrosion - Any damage you deal to this enemy will be dealt to you as well/Bluff - 3 Damage, if you don't attack this turn then the monster will trip and hurt itself Flying The Dark Priestess seems to mutate this poor bat into a giant monster, no direct damage can be done unless you like tasting venom. Time to think of a strategy.
Dark Bat 40 Health Great Strike - 3 Damage/Shadow Shield, casts a Black Shield onto its allies, making them resist attacks from every Mii except Black-colored Miis Flying, Black The Dark Priestess' pet bat. She trained it in casting dark magic to make her dark magic all that more potent, it often gets distracted casting shadow barriers, meaning you should focus on attacking this beast.

Ghosts

Returning from the original Find Mii, ghosts are incorporeal and are the earliest users of magic.

Knights

Highly defended suits of metal armor, they are some of the first monsters encountered that utilize colored shields.

Construction.png
This page is under construction.