Mario + Rabbids Kingdom Battle level editor

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Revision as of 17:58, 28 July 2022 by PinkYoshiFan (talk | contribs)

The Mario + Rabbids Kingdom Battle level editor is DLC released on September 31st, 2022. It comes with the season pass and is also available to people with Mario + Rabbids: Sparks of Hope save data. It allows players to make their own stages for the game and share them online using an interface similar to Super Mario Maker, although optimized for non-touchscreen use.

Basic editing

When making a level, the gameplay style must be chosen before beginning and cannot be changed.

  • Singleplayer: 3 heroes. Skill tree/weapons can be modified.
  • Co-op: 4 heroes, separated into P1 and P2. Skill tree/weapons can be modified.
  • Versus: 6 heroes, separated into P1 and P2. Skill tree/weapons can only be chosen from presets.
  • DK: 3 heroes, those being DK, Rabbid Cranky, and Rabbid Peach. Skill tree/weapons can be modified.

Afterwards, the 3-6 starting hero positions are put onto a 10x10 (expandable up to 99x99 by dragging the corners) grid along with solid ground under them. A cursor identical to the one used for tacticam appears, which can be used to move elements.

Controls

  • Control Stick: Move cursor
  • Right Stick: Rotate camera
    • Uses a camera control similar to the in-battle one by default. Pressing the right stick changes it to a more gradual one similar to the overworld camera.
  • A: Place element from menu
  • B: Delete element
  • X
    • Hold: Pick up/put down single element
    • Press: Rotate element
  • Y: Select multiple cells to move the contents of (pressing once begins selection, pressing a second time picks up selection, pressing a third time sets down)
  • ZL: Undo
  • ZR: Redo
  • L: Zoom out
  • R: Zoom in
  • D-pad: Navigate element menu

List of usable elements

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This page is under construction.
List of elements
Name Description 1P Coop VS DK
Style Map style for aesthetic purposes. See below for list of styles.
Hero A Start position for the first hero (DK in DK mode, farthest left in other modes). Renamed to Hero 1-A in Co-op/VS, but otherwise identical. Placed by default and cannot be deleted.
Hero B Start position for the second hero (Rabbid Cranky in DK mode, middle in other modes). Renamed to Hero 1-B in Co-op/VS, but otherwise identical. Placed by default and cannot be deleted.
Hero C Start position for the third hero (Rabbid Peach in DK mode, farthest right in other modes). Renamed to Hero 1-C in VS, but otherwise identical.
Hero 2-A Same as Hero A, but for the second player.
Hero 2-B Same as Hero B, but for the second player.
Hero 2-C Same as Hero C, but for the second player.
Ground Ground that can be walked on. Ground that is higher than adjacent ground can be used as indestructible cover.
Raise ground Raises ground in increments of half a cell at a time.
Lower ground Lowers ground in increments of half a cell at a time.
Slope Sloped ground that allows going from one height level to another.
Standard cover Normal cover that can break in battle. A brick block in non-DK modes and wood blocks in DK mode.
Standard half cover Same as standard cover but only 50% protection.
Metal cover Indestructible cover
Metal half cover Same as metal cover but only 50% protection.
Glass cover Cover that breaks in one hit.
Glass half cover Same as glass cover but only 50% protection.
Super effect cover Cover that triggers damage and a super effect upon breaking. The specific super effect and whether or not it is disguised as a regular cover is selected from a menu that pops up in the element selector when the super effect icon is selected.

List of styles

  • Non-DK
    • Megabug (blue featureless grid used for tutorial co-op challenges and Ultimate Challenges)
    • Garden
    • Desert
    • Sherbet
    • Trails
    • Courtyard (Spooky trails areas with stone paving)
    • Lava
    • Mushroom (Lava Pit glowy mushroom areas)
  • DK
    • Beach
    • Jungle
    • Dungeon

Testing levels

Levels can be tested at any time by pressing the minus button. For singleplayer and DK levels, this operates identically to initiating a Challenge with the three starting party members selected. For co-op levels, this opens up the standard singleplayer before-battle overlay with the Tacticam and Battle HQ options (with the first four party members selected), although going to team selection in the battle HQ pulls up the cop-op character select. Both sides are controlled by one controller. For testing VS, it is completely identical to starting a normal VS match, except both sides are controlled by one controller.

For all modes' testing, the only three pause menu options are Resume battle, Restart battle, and Back to editing.

Sharing levels

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This page is under construction.